Tina Willgren

After Hours

Inspired by the lagging dance floors of Second Life, I made the digital world of After Hours in a game engine, and captured the events of it with virtual cameras. It´s a distorted discotheque, populated by fragmented avatars, unfinished 3D shapes, scattered body parts and pieces of clothing, set in motion. During After Hours we might see glitches from the virtual worlds on the verge of disappearing, new ones coming into being, and the dance of all the imperfections of the time span in between.